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authorNicolai Haehnle <[email protected]>2005-06-21 15:21:14 +0000
committerNicolai Haehnle <[email protected]>2005-06-21 15:21:14 +0000
commita5fb15cb87a0734f5e0bf1b1dafe5204a32052da (patch)
tree5345509c1e6dfe0ebbe29d7250e3cf0619badd01 /docs/demos.html
parent04f863e85669fdf42f3ec401c55b1533e8069dee (diff)
Make sure texture base addresses are used correctly.
They are relative to the card's address space, not relative to fbLocation, which will be important once we program MC_FB/AGP_LOCATION in the way they are programmed on older Radeon chips.
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