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authorStéphane Marchesin <[email protected]>2011-06-29 16:52:28 -0700
committerStéphane Marchesin <[email protected]>2011-06-29 16:54:29 -0700
commit5d7609715a44d08f29d4b605c4bea2742a194493 (patch)
treeebbe68e469ea3b33d90937aba140b6119fad0514 /docs/debugging.html
parent5349b95920c82ab9187fe965f3921bd564fe6524 (diff)
i915g: Try to do better in the shader compiler.
- Copy i915c's support for phases, that should allow us to run a coupe more shaders. - Fix the error messages. - Still try to proceed when we get a shader that's too long.
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