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author | Eduardo Lima Mitev <[email protected]> | 2015-07-29 16:01:26 +0200 |
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committer | Eduardo Lima Mitev <[email protected]> | 2015-08-05 08:20:16 +0200 |
commit | 5d64cae8427b090c42d6d38da7fb474b3ddd4eb0 (patch) | |
tree | f08febbe7cde3bffafb47406559c16c4ff081b05 /docs/debugging.html | |
parent | b38a50f1e3edae6079c91f73a8d9c63a2dbf512a (diff) |
mesa: Validate target before resolving tex obj in glTex(ture)SubImageXD
Currently, glTexSubImageXD attempt to resolve the texture object
(by calling _mesa_get_current_tex_object()) before validating the given
target. However, that method explicitly states that target must have been
validated before calling it, so it never returns a user error.
The target validation occurs later when texsubimage_error_check() is called.
This patch reorganizes target validation, taking it out from the error check
function and into a point before the texture object is resolved.
Reviewed-by: Ian Romanick <[email protected]>
Cc: 10.6 <[email protected]>
Diffstat (limited to 'docs/debugging.html')
0 files changed, 0 insertions, 0 deletions