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authorRob Clark <[email protected]>2015-11-16 15:07:29 -0500
committerRob Clark <[email protected]>2015-11-18 14:31:13 -0500
commit8106fec74c4d8548974fcf64e052a6bac07e926f (patch)
tree1c1fdd5152d6f020bd9cf2a4879c5bdf51fadf11 /docs/debugging.html
parentb24c9a8aeef6fbad06d7982aee8bdb55679289f3 (diff)
freedreno/a3xx+a4xx: fix for stk binning pass hang
We'd end up in a state where shader uses no inputs, yet num_elements is greater than zero. Triggered by a TF vertex shader which did: gl_Position = vec4(0.0, 0.0, 0.0, 0.0); resulting in a binning pass variant with no inputs. Includes equiv fix in a4xx, even though we don't have binning-pass enabled yet on a4xx. Signed-off-by: Rob Clark <[email protected]>
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