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author | Samuel Iglesias Gonsálvez <[email protected]> | 2016-02-11 07:15:50 +0100 |
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committer | Samuel Iglesias Gonsálvez <[email protected]> | 2016-02-12 07:20:47 +0100 |
commit | 61ceb36ead2e88cce4b4bac63793e94d343a3cc4 (patch) | |
tree | 4eca8eec495141d5f7c2f3ae03fa3104578479fb /docs/contents.html | |
parent | e9644cb1f96ccf7e155af09e90f6a7888f609a2d (diff) |
glsl: Allow invariant qualifer in block members in desktop OpenGL.
Feedback from Khronos is that 'invariant' should be allowed on block
members for desktop OpenGL. Fix piglit regression added by fe1e89a0:
invariant-qualifier-in-out-block-01.vert
v2:
- Allow it for in/out blocks in OpenGL ES too, so when OES_shader_io_blocks
is supported we don't need to do any change (Timothy)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89330
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'docs/contents.html')
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