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authorJose Fonseca <[email protected]>2015-03-03 16:58:21 +0000
committerJose Fonseca <[email protected]>2015-03-04 11:01:45 +0000
commit3acd7a34ab05b87521b74f626ec637e7fdcc6595 (patch)
treeec442924dfbd3e1f10786b28b3c2d9bc17c85ffe /docs/contents.html
parent5564c361b5cc1f5ec4be3622d7f9be601e3c268a (diff)
st/vega: Remove.
OpenVG API seems to have dwindled away. The code would still be interesting if we wanted to implement NV_path_rendering but given the trend of the next gen graphics APIs, it seems unlikely that this becomes ARB or core. v2: Remove a few "openvg" references left, per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Update release notes.
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1 files changed, 0 insertions, 1 deletions
diff --git a/docs/contents.html b/docs/contents.html
index 50c0d591360..6612cbefa84 100644
--- a/docs/contents.html
+++ b/docs/contents.html
@@ -61,7 +61,6 @@
<li><a href="shading.html" target="_parent">Shading Language</a>
<li><a href="egl.html" target="_parent">EGL</a>
<li><a href="opengles.html" target="_parent">OpenGL ES</a>
-<li><a href="openvg.html" target="_parent">OpenVG / Vega</a>
<li><a href="envvars.html" target="_parent">Environment Variables</a>
<li><a href="osmesa.html" target="_parent">Off-Screen Rendering</a>
<li><a href="debugging.html" target="_parent">Debugging Tips</a>