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authorBrian Paul <[email protected]>2015-10-05 08:14:56 -0600
committerBrian Paul <[email protected]>2015-10-08 13:53:33 -0600
commit7d7dd1871174905dfdd3ca874a09d9d7837ac743 (patch)
treead0ddb10b205a163cbd567f18150c3290a23729b /docs/contents.html
parentd61f492aba354283933b5d84e3daacc45a836141 (diff)
mesa,meta: move gl_texture_object::TargetIndex initializations
Before, we were unconditionally assigning the TargetIndex field in _mesa_BindTexture(), even if it was already set properly. Now we initialize TargetIndex wherever we initialize the Target field, in _mesa_initialize_texture_object(), finish_texture_init(), etc. v2: also update the meta_copy_image code. In make_view() the view_tex_obj->Target field was set, but not the TargetIndex field. Also, remove a second, redundant assignment to view_tex_obj->Target. Add sanity check assertions too. Reviewed-by: Anuj Phogat <[email protected]> Tested-by: Mark Janes <[email protected]>
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