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authorPaul Berry <[email protected]>2011-12-20 16:18:39 -0800
committerPaul Berry <[email protected]>2011-12-21 13:33:31 -0800
commitaee96806f049c17384a8edc11acce76257d98a57 (patch)
tree59c1eda366888295e188e18858b146097035c17f /docs/banner.html
parent636f2fc46c83d471b60b96bca1ced0c78b3415b5 (diff)
mesa: Move RasterDiscard to toplevel of gl_context.
Previously we were storing the RasterDiscard flag (for GL_RASTERIZER_DISCARD) in gl_context::TransformFeedback. This was confusing, because we use the _NEW_TRANSFORM flag (not _NEW_TRANSFORM_FEEDBACK) to track state updates to it, and because rasterizer discard has effects even when transform feedback is not in use. This patch makes RasterDiscard a toplevel element in gl_context rather than a subfield of gl_context::TransformFeedback. Note: We can't put RasterDiscard inside gl_context::Transform, since all items inside gl_context::Transform need to be pieces of state that are saved and restored using PushAttrib and PopAttrib. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
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