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author | Samuel Iglesias Gonsálvez <[email protected]> | 2016-01-26 12:47:26 +0100 |
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committer | Samuel Iglesias Gonsálvez <[email protected]> | 2016-01-28 11:35:03 +0100 |
commit | f9c43dd22f92cd631f7feffb362a4cd3dad06c87 (patch) | |
tree | 1298c0ab2cfaad54d43f1a02a6cc2dc864ec56af /docs/application-issues.html | |
parent | 3fba517bdd03551f7c7ff21dfe1896c677cbccda (diff) |
glsl: double-precision values don't support interpolation
ARB_gpu_shader_fp64 spec says:
"This extension does not support interpolation of double-precision
values; doubles used as fragment shader inputs must be qualified as
"flat"."
Fixes the regressions added by commit 781d278:
arb_gpu_shader_fp64-double-gettransformfeedbackvarying
arb_gpu_shader_fp64-tf-interleaved
arb_gpu_shader_fp64-tf-interleaved-aligned
arb_gpu_shader_fp64-tf-separate
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93878
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'docs/application-issues.html')
0 files changed, 0 insertions, 0 deletions