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authorSamuel Iglesias Gonsálvez <[email protected]>2016-01-26 12:47:26 +0100
committerSamuel Iglesias Gonsálvez <[email protected]>2016-01-28 11:35:03 +0100
commitf9c43dd22f92cd631f7feffb362a4cd3dad06c87 (patch)
tree1298c0ab2cfaad54d43f1a02a6cc2dc864ec56af /docs/application-issues.html
parent3fba517bdd03551f7c7ff21dfe1896c677cbccda (diff)
glsl: double-precision values don't support interpolation
ARB_gpu_shader_fp64 spec says: "This extension does not support interpolation of double-precision values; doubles used as fragment shader inputs must be qualified as "flat"." Fixes the regressions added by commit 781d278: arb_gpu_shader_fp64-double-gettransformfeedbackvarying arb_gpu_shader_fp64-tf-interleaved arb_gpu_shader_fp64-tf-interleaved-aligned arb_gpu_shader_fp64-tf-separate Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93878 Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
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