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author | Brian Paul <[email protected]> | 2002-08-07 00:46:17 +0000 |
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committer | Brian Paul <[email protected]> | 2002-08-07 00:46:17 +0000 |
commit | e968686133000c099a636bd686bdb431d6e4892f (patch) | |
tree | a9cd4b049df708704c77da7febb57c07d06f1087 /docs/VERSIONS | |
parent | 77df88727cb0a423dd5cb41498c2302d9df4fce7 (diff) |
latest bug fixes
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r-- | docs/VERSIONS | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index f723e9c3f27..fc2f40d97f8 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1,4 +1,4 @@ -$Id: VERSIONS,v 1.93 2002/06/30 16:16:03 brianp Exp $ +$Id: VERSIONS,v 1.94 2002/08/07 00:46:17 brianp Exp $ Mesa Version History @@ -1009,5 +1009,7 @@ Mesa Version History - texcombine alpha subtraction mode was broken - fixed some blend problems when GLchan==GLfloat (Gerk Huisma) - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma) + - fixed divide by zero error in NURBS tessellator (Jon Perry) + - fixed GL_LINEAR fog bug by adding clamping Changes: - New spec file and Python code to generate some GL dispatch files |