diff options
author | Samuel Pitoiset <[email protected]> | 2018-01-10 20:12:11 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2018-01-26 12:14:27 +0100 |
commit | 310d17fcf17bdeb897f12b4577f8faf3abba9e77 (patch) | |
tree | cba4d8ac08e31f18ffd4cb90a30fca209cde0434 /docs/VERSIONS | |
parent | 51e14bc3c00c3fe0511eae7eddc8d89365e964a2 (diff) |
ac: only load used channels when sampling buffer views
This allows to reduce the number of dwords that are loaded
with buffer_load_format_xyzw. For example, when the only used
channel is 1, the driver will emit buffer_load_format_x instead.
Shader stats for DOW3 (with some local hacky scripts for SPIRV):
143 shaders in 143 tests
Totals:
SGPRS: 5344 -> 5352 (0.15 %)
VGPRS: 3476 -> 3452 (-0.69 %)
Spilled SGPRs: 30 -> 29 (-3.33 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 269860 -> 269808 (-0.02 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 1267 -> 1272 (0.39 %)
Wait states: 0 -> 0 (0.00 %)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'docs/VERSIONS')
0 files changed, 0 insertions, 0 deletions