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authorBrian Paul <[email protected]>2004-02-17 23:38:05 +0000
committerBrian Paul <[email protected]>2004-02-17 23:38:05 +0000
commite01370271eebb6cf86d8119c3c37b3f6f9db1d8b (patch)
tree0159b2632d8f8e78c03b9bc82329fbe8bf0b263e /docs/VERSIONS
parent0733dbb0110583894b9df028e48ffd074cfd5380 (diff)
recent bug fixes/changes (fog, glArrayElement, triangle rasterization)
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r--docs/VERSIONS8
1 files changed, 6 insertions, 2 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 56c39ad4f28..dfaa63dc993 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1210,8 +1210,12 @@ Mesa Version History
- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
- internal driver interface changes related to texture object
allocation, vertex/fragment programs, BlendEquationSeparate, etc.
+ - option to walk triangle edges with double-precision floats
+ (Justin Novosad of Discreet) (see config.h file)
Changes:
- -
+ - fragment fog interpolation is perspective corrected now
Bug fixes:
- everything in 6.0.1 plus TBD
-
+ - glArrayElement in display lists didn't handle generic vertex attribs
+ - glFogCoord didn't always work properly
+ - ARB_fragment_program fog options didn't work