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authorRoland Scheidegger <[email protected]>2016-02-02 03:36:19 +0100
committerRoland Scheidegger <[email protected]>2016-02-02 05:58:19 +0100
commitdc16086e3b616f767ab31c86505502c4df7739ac (patch)
treef3f30e58c69beeea8a20a49df12b8267b0c0b299 /docs/VERSIONS
parent99bd96abbb62d2c7da60c6102661b590e05bf143 (diff)
tgsi: add PK2H/UP2H support
The util functions handle the half-float conversion. Note that piglit won't like it much due to: a) The util functions use magic float mul conversion but when run inside softpipe/llvmpipe, denorms are flushed to zero, therefore when the conversion is from/to f16 denorm the result will be zero. This is a bug which should be fixed in these functions (should not rely on denorms being available), but will happen elsewhere just the same (e.g. conversion to f16 render targets). b) The util functions use trunc round mode rather than round-to-nearest. This is NOT a bug (as it is a d3d10 requirement). This will result of rounding not representable finite values to MAX_F16 rather than INFINITY. My belief is the piglit tests are wrong here but it's difficult to tell (generally glsl rounding mode is undefined, however I'm not sure if rounding mode might need to be consistent for different operations). Nevertheless, for gl it would be better to use round-to-nearest, but using different rounding for GL and d3d10 is an unsolved problem (as it affects things like conversion to f16 render targets, clear colors, this shader opcode). Hence for now don't enable the cap bit (so the code is unused). (Code is from imirkin, comment from sroland) Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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