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authorBryan Cain <[email protected]>2013-04-16 15:56:28 -0500
committerPaul Berry <[email protected]>2013-10-15 11:40:43 -0700
commit467e3aa3de0e1f5b357975d35c1312f7566af577 (patch)
treed5bd9824ba217bd55b3aa5ed2b2398d33b59387d /docs/VERSIONS
parentafccf3d8e706d01f72f2631c72e3a41cf9d7b100 (diff)
mesa: fix transform feedback when a geometry shader is active.
When a geometry shader is active, the transform feedback primitive type ("mode") needs to be validated against the geometry shader output primitive type, not the primitive type passed to the glDraw*() function. Fixes the following piglit tests: - glsl-1.50-geometry-primitive-types GL_LINES - glsl-1.50-geometry-primitive-types GL_LINES_ADJACENCY - glsl-1.50-geometry-primitive-types GL_LINE_STRIP - glsl-1.50-geometry-primitive-types GL_LINE_STRIP_ADJACENCY - glsl-1.50-geometry-primitive-types GL_TRIANGLES - glsl-1.50-geometry-primitive-types GL_TRIANGLES_ADJACENCY - glsl-1.50-geometry-primitive-types GL_TRIANGLE_FAN Exposes previously hidden failures in the following piglit tests: - glsl-1.50-geometry-primitive-id-restart GL_LINES other - glsl-1.50-geometry-primitive-id-restart GL_LINES_ADJACENCY other - glsl-1.50-geometry-primitive-id-restart GL_LINE_LOOP ffs - glsl-1.50-geometry-primitive-id-restart GL_LINE_LOOP other - glsl-1.50-geometry-primitive-id-restart GL_LINE_STRIP other - glsl-1.50-geometry-primitive-id-restart GL_LINE_STRIP_ADJACENCY other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLES other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLES_ADJACENCY other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_FAN ffs - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_FAN other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_STRIP other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_STRIP_ADJACENCY other (These failures were previously hidden due to a flaw in the test: it doesn't check for GL errors. I'll fix the test shortly). Reviewed-by: Kenneth Graunke <[email protected]>
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