diff options
author | Brian Paul <[email protected]> | 2002-11-04 20:31:55 +0000 |
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committer | Brian Paul <[email protected]> | 2002-11-04 20:31:55 +0000 |
commit | 4b01eb6e08c7df44728a3e1c578b1cd8595e12eb (patch) | |
tree | a77c54dfa7f4e339c2c6aa5897bb335e3a75d278 /docs/VERSIONS | |
parent | 7d4d41a9843622df5a59e2a9dd3e328f8bb33fc5 (diff) |
minor revision to 4.1 features
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r-- | docs/VERSIONS | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 3ac297fd49b..5fce3eb7681 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1,4 +1,4 @@ -$Id: VERSIONS,v 1.108 2002/11/04 20:31:09 brianp Exp $ +$Id: VERSIONS,v 1.109 2002/11/04 20:31:55 brianp Exp $ Mesa Version History @@ -1044,7 +1044,7 @@ Mesa Version History - assorted conformance fixes for 16-bit/channel rendering - texcombine alpha subtraction mode was broken - fixed some blend problems when GLchan==GLfloat (Gerk Huisma) - - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma) + - clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma) - fixed divide by zero error in NURBS tessellator (Jon Perry) - fixed GL_LINEAR fog bug by adding clamping - fixed FP exceptions found using Alpha CPU @@ -1055,7 +1055,6 @@ Mesa Version History Changes: - New spec file and Python code to generate some GL dispatch files - Glide driver defaults to "no" with autoconf/automake - - floating point color channels now clamped to [0,inf) - updated demos/stex3d with new options |