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authorBrian Paul <[email protected]>2003-06-10 15:01:45 +0000
committerBrian Paul <[email protected]>2003-06-10 15:01:45 +0000
commit5e04bcf6de7a0fceb8ea0893238919c24cef137d (patch)
treeede83a6a88375bc49eea78eca3ffc65420e127d1 /docs/VERSIONS
parent66a83c9e175c948d1ed8dd860fba42b4cb42ee34 (diff)
GL_EXT_texture_rectangle, directory tree info
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r--docs/VERSIONS3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index b9d7ac2386b..0a35cb518ff 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,3 @@
-$Id: VERSIONS,v 1.126 2003/05/30 22:30:31 brianp Exp $
Mesa Version History
@@ -1121,10 +1120,12 @@ Mesa Version History
5.1 Month day, 2003 (NOT RELEASED YET)
New:
+ - reorganized directory tree
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
- GL_SGI_texture_color_table extension (Eric Plante)
- GL_NV_fragment_program extension
- GL_NV_light_max_exponent
+ - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- new X86 feature detection code (Petr Sebor)
- less memory used for display lists and vertex buffers
- demo of per-pixel lighting with a fragment program (demos/fplight.c)