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authorBrian Paul <[email protected]>2005-07-20 18:07:11 +0000
committerBrian Paul <[email protected]>2005-07-20 18:07:11 +0000
commitd4596584f61a14673a233f94022e87a8db666a40 (patch)
treef16e883ad7d500851694fcd4219d1c644b961bff /docs/VERSIONS
parent6bb49eacfda3c64da2d2df874508be57690584a3 (diff)
more updates for 6.3 releasemesa_6_3
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r--docs/VERSIONS19
1 files changed, 18 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 652db37c6e4..bd932b18990 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1322,6 +1322,7 @@ Mesa Version History
- GL_OES_read_format extension (Ian Romanick)
- DirectFB driver (Claudio Ciccani)
- x86_64 vertex transformation code (Mikko T.)
+ - Updated GL/glext.h to version 29
Changes:
- added -stereo option for glxgears demo (Jacek Rosik)
- updated the PBuffer demo code in xdemos/ directory
@@ -1332,4 +1333,20 @@ Mesa Version History
Bug fixes:
- some functions didn't support PBO functionality
- glGetTexImage didn't convert color index images to RGBA as required
-
+ - fragment program texcoords were sometimes wrong for points and lines
+ - fixed problem with negative dot product in arbfplight, fplight demos
+ - fixed bug in perspective correction of antialiased, textured lines
+ - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
+ - fixed a couple per-pixel fog bugs (Soju Matsumoto)
+ - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
+ - fixed float parsing bug in ARB frag/vert programs (bug 2520)
+ - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
+ - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
+ - glXChooseFBConfig() crashed if attribList pointer was NULL
+ - program state.light[n].spot.direction.w was wrong value (bug 3083)
+ - fragment program fog option required glEnable(GL_FOG) - wrong.
+ - glColorTable() could produce a Mesa implementation error (bug 3135)
+ - RasterPos could get corrupted by color index rendering path
+ - Removed bad XTranslateCoordinates call when rendering to Pixmaps
+ - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
+ - fixed a few Darwin compilation problems