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authorIan Romanick <[email protected]>2012-08-13 13:14:25 -0700
committerIan Romanick <[email protected]>2012-08-14 14:39:33 -0700
commit07e12c49175e0bf23dbd8bdc3afd7aa79ccc7140 (patch)
tree2f829ad01711cdd5d3adb5366d285af57c70ab7e /docs/RELNOTES-6.3.1
parentf241ffd48c2063557461f5b7bb2dea0b744b8bef (diff)
mesa: Add skeleton implementations of glInvalidateTex{Sub,}Image
These are part of GL_ARB_invalidate_subdata (but not OpenGL ES 3.0). v2: Add comment explaining why minimum dimensions are set to 1 for some texture targets. Add default case to switch statement to silence compiler warnings and detect new texture targets. Both changes suggested by Brian. Also use _mesa_is_desktop_gl as suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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