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authorEric Anholt <[email protected]>2010-10-25 12:52:29 -0700
committerKenneth Graunke <[email protected]>2010-10-27 13:54:35 -0700
commit9e3641bd0d739a87a6998300ca29580cb557f380 (patch)
treefc011e451a25a7d3f04850f90e5b5d712052f95e /docs/RELNOTES-6.0.1
parent502943049af6e8927e2b342365733fabda3d5b88 (diff)
i965: Make FS uniforms be the actual type of the uniform at upload time.
This fixes some insanity that would otherwise be required for GLSL 1.30 bit ops or gen6 integer uniform operations in general, at the cost of upload-time pain. Given that we only have that pain because mesa's mangling our integer uniforms to be floats, this something that should be fixed outside of the shader codegen.
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