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authorPaul Berry <[email protected]>2013-03-22 06:59:52 -0700
committerPaul Berry <[email protected]>2013-04-11 09:25:25 -0700
commit28fe02ce6e6fa6061cf69af9b292ee6553591473 (patch)
tree14c6f0ebf5d97a95c8bf99a81a77b585222d2543 /docs/RELNOTES-5.0
parent7214451bdce6d553620d2b9b3f1f89d14b113357 (diff)
i965/vs: Generalize vertex emission code in preparation for GS.
This patch introduces a new function, vec4_visitor::emit_vertex(), which contains the code for emitting vertices that will need to be common between the vertex and geometry shaders. Geometry shaders will need to use a different message header, and a different opcode, for their URB writes, so we introduce virtual functions emit_urb_write_header() and emit_urb_write_opcode() to take care of the GS-specific behaviours. Also, since vertex emission happens at the end of the VS, but in the middle of the GS, we need to be sure to only call emit_shader_time_end() during VS vertex emission. We accomplish this by moving the call to emit_shader_time_end() into the VS implementation of emit_urb_write_opcode(). Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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