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authorPaul Berry <[email protected]>2013-03-17 11:13:56 -0700
committerPaul Berry <[email protected]>2013-03-24 10:55:27 -0700
commit8fbc22e880a7a6f34a2fe4e8111b489bdd01919c (patch)
treefc11f922847f9820bf58313245b88ce3071616bc /docs/RELNOTES-4.0
parent76ba30800d08149386c0bc6a6c5efc50590d3048 (diff)
i965: Move brw_vs_prog_data::outputs_written into VUE map.
Future patches will allow for there to be separate VUE maps when both a geometry shader and a vertex shader are in use. When this happens, we will want to have correspondingly separate outputs_written bitfields. Moving outputs_written into the VUE map will make this easy. For consistency with the terminology used in the VUE map, the bitfield is renamed to "slots_valid" in the process. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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