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authorBrian <[email protected]>2008-02-25 14:46:42 -0700
committerBrian <[email protected]>2008-02-25 14:46:42 -0700
commitd6c7f7e314ee9f034402c919d142bf6ba9844ec9 (patch)
tree5a51a49ea77136caa1177ddb66a76635a33a6475 /docs/RELNOTES-4.0
parentea02342c11eaeb700495b403caecc13a129333e8 (diff)
gallium: modify draw_find_vs_output() to search vertex shader outputs
This simplifies drivers using the draw module and removes the last dependency on vertex-shader "internals". Since the draw module is producing the post-transformed vertices, it makes sense to ask it where specific vertex attributes are located. This could also simplify some things in the state tracker code for selection, feedback, rasterpos...
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