summaryrefslogtreecommitdiffstats
path: root/docs/RELNOTES-4.0.3
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2011-11-17 17:01:58 -0800
committerEric Anholt <[email protected]>2011-11-29 16:44:51 -0800
commitd2235b0f4681f75d562131d655a6d7b7033d2d8b (patch)
tree6fba9ad009aaffb6c131d7ef2a238bc417b12067 /docs/RELNOTES-4.0.3
parentf98bfb5d68423a4e57f78091c70288c0b558b8bd (diff)
i965: Always handle GL_DEPTH_TEXTURE_MODE through the shader.
We were already doing it through the shader (layered underneath GL_EXT_texture_swizzle) in the shadow compare case. This avoids having per-format logic for switching out the surface format dependent on the depth mode. v2: Also do the swizzling for DEPTH_STENCIL. oops. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'docs/RELNOTES-4.0.3')
0 files changed, 0 insertions, 0 deletions