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authorDave Airlie <[email protected]>2011-10-28 17:18:15 +0100
committerDave Airlie <[email protected]>2011-10-29 07:41:46 +0100
commit4dfee0011acb31f88889f298e4a355489889a542 (patch)
tree3217cee93c3a179dbc0edcc327c331afb4eb6d1e /docs/RELNOTES-3.5
parent25620eb1d277c6b80edb136eaeca12532fcfd3ce (diff)
mesa/st: get interpolation mode from the fragment shader.
With the recent changes to interpolation stuff, we can now get the value direct from the program instead of just being fail. fixes some of the glsl-1.30 interpolation tests with softpipe Signed-off-by: Dave Airlie <[email protected]>
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