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authorPaul Berry <[email protected]>2011-09-02 12:36:09 -0700
committerPaul Berry <[email protected]>2011-09-23 15:32:39 -0700
commit62bad54727690bff5ed42a74272e7822fd36cdb6 (patch)
treebac40490f6fcfdc128d67572a81eda17a0afd485 /docs/RELNOTES-3.5
parentd9cb683f81b5daefda2f8599b4ba0365cc6f009a (diff)
i965: Set up clip distance VUE slots appropriately for gl_ClipDistance.
When gl_ClipDistance is in use, the contents of the gl_ClipDistance array just need to be copied directly into the clip distance VUE slots, so we re-use the code that copies all other generic VUE slots (this has been extracted to its own method). When gl_ClipDistance is not in use, the vertex shader needs to calculate the clip distances based on user-specified clipping planes. This patch also removes the i965-specific enum values BRW_VERT_RESULT_CLIP[01], since we now have generic Mesa enums that serve the same purpose (VERT_RESULT_CLIP_DIST[01]). Reviewed-by: Eric Anholt <[email protected]>
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