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authorMaciej Cencora <[email protected]>2010-07-11 15:39:48 +0200
committerMaciej Cencora <[email protected]>2010-07-11 15:39:48 +0200
commit72e6a1e72f21653295165320fbca6961eddc9eb3 (patch)
treeeee7197078c556c62482bde09f680133662c4e2b /docs/RELNOTES-3.4
parentad24ea37bb0cef7b383bb38e31466b6bb1f7fce6 (diff)
radeon: lower texture memory consumption is some cases
When searching for valid miptree check images in range of [BaseLeve, MaxLevel] not [MinLod, MaxLoad]. Prevents unnecessary miptree allocations in cases when during every rendering operation different texture image level was selected using MIN_LOD = MAX_LOD = level (for every level new miptree for whole texture was allocated). Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <[email protected]>
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