diff options
author | Emil Velikov <[email protected]> | 2013-04-12 12:41:49 +0100 |
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committer | Brian Paul <[email protected]> | 2013-04-17 08:48:14 -0600 |
commit | 5fd3b3b0857fc96b5e53a9a8bc3f11ddb3dc0ff7 (patch) | |
tree | 41f22058fe4ec46284d8e646e6ca62b268249fdd /docs/RELNOTES-3.3 | |
parent | 50b3fc6204a28881f625605f988cb0866ae6a6a5 (diff) |
docs: restructure release notes into separate folder
relnotes-*html > relnotes/*html
RELNOTES-* > relnotes/*
fix links, css and frames
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/RELNOTES-3.3')
-rw-r--r-- | docs/RELNOTES-3.3 | 270 |
1 files changed, 0 insertions, 270 deletions
diff --git a/docs/RELNOTES-3.3 b/docs/RELNOTES-3.3 deleted file mode 100644 index 3850767bb1d..00000000000 --- a/docs/RELNOTES-3.3 +++ /dev/null @@ -1,270 +0,0 @@ - - Mesa 3.3 release notes - - July 21, 2000 - - PLEASE READ!!!! - - - -Introduction ------------- - -Mesa uses an even/odd version number scheme like the Linux kernel. -Odd numbered versions (such as 3.3) designate new developmental releases. -Even numbered versions (such as 3.2.1) designate stable releases. - -Mesa 3.3 has a undergone many internal changes since version 3.2 -and features a lot of new extensions. 3.3 is expected to be pretty -stable, but perhaps not as stable as 3.2 which has been used by -thousands of users over the past months. - -Everyone is encouraged to try Mesa 3.3. Bugs should be reported to -the Mesa bug database on www.sourceforge.net. - - - -Header file / GLenum changes ----------------------------- - -The gl.h and glu.h headers now use #defines to define all GL_* tokens -instead of C-language enums. This change improves Mesa/OpenGL -interoperability. - - - -New API dispatch code ---------------------- - -The core Mesa gl* functions are now implemented with a new dispatch -(jump table) which will allow simultaneous direct/indirect rendering. - -The code is found in the glapi*.[ch] files. - -Of interest: the actual "glFooBar" functions are generated with -templatized code defined in glapitemp.h and included by glapi.c -The glapitemp.h template should be reusable for all sorts of OpenGL -projects. - -The new dispatch code has also optimized with x86 assembly code. -This optimization eliminates copying the function arguments during -dispatch. - - - -New thread support ------------------- - -Thread support in Mesa has been rewritten. The glthread.[ch] files -replace mthreads.[ch]. Thread safety is always enabled (on platforms -which support threads, that is). There is virtually no performance -penalty for typical single-thread applications. See the glapi.c -file for details. - -The Xlib driver (XMesa) is now thread-safe as well. Be sure to -call XInitThreads() in your app first. See the xdemos/glthreads.c -demo for an example. - - - -Make configuration changes --------------------------- - -If you use the old-style (non GNU automake) method to build Mesa note -that several of the configuration names have changed: - - Old name New name - ------------- ---------------- - linux-elf linux - linux linux-static - linux-386-elf linux-386 - linux-386 linux-386-static - etc. - - - -New extensions --------------- - -GL_ARB_transpose_matrix - Adds glLoadTransposeMatrixARB() and glMultTransposeMatrixARB() - functions. - -GL_ARB_texture_cube_map - For cube-based reflection mapping. - -GL_EXT_texture_add_env - Adds GL_ADD texture environment mode. - See http://www.berkelium.com/OpenGL/EXT/texture_env_add.txt - -GL_EXT_texture_lod_bias - Allows mipmapped texture blurring and sharpening. - -GLX_EXT_visual_rating extension - This extension has no effect in stand-alone Mesa (used for DRI). - -GL_HP_occlusion_test - Used for bounding box occlusion testing (see demos/occlude.c). - -GL_SGIX_pixel_texture / GL_SGIS_pixel_texture - Lets glDraw/CopyPixels draw a texture coordinate image. - -GL_SGI_color_matrix - Adds a color matrix and another set of scale and bias parameters - to the glDraw/CopyPixels paths. - -GL_SGI_color_table - Adds additional color tables to the glDraw/Read/CopyPixels paths. - -GL_EXT_histogram - Compute histograms for glDraw/Read/CopyPixels. - -GL_EXT_blend_func_separate - This is the same as GL_INGR_blend_func_separate. - -GL_ARB_texture_cube_mapping - 6-face cube mapping, nicer than sphere mapping - -GL_EXT_texture_env_combine - For advanced texture environment effects. - - -Documentation for all these functions can be found at -http://oss.sgi.com/projects/ogl-sample/registry/ - - - -GLX_SGI_make_current_read functionality ---------------------------------------- - -The functionality of this extension is needed for GLX 1.3 (and required -for the Linux/OpenGL standards base). - -Implementing this function required a **DEVICE DRIVER CHANGE**. -The old SetBuffer() function has been replaced by SetReadBuffer() and -SetDrawBuffer(). All device drivers will have to be updated because -of this change. - -The new function, glXMakeContextCurrent(), in GLX 1.3 now works in Mesa. -The xdemos/wincopy.c program demonstrates it. - - - -Image-related code changes --------------------------- - -The imaging path code used by glDrawPixels, glTexImage[123]D, -glTexSubImage[123], etc has been rewritten. It's now faster, -uses less memory and has several bug fixes. This work was -actually started in Mesa 3.1 with the glTexImage paths but has now -been carried over to glDrawPixels as well. - - - -Device driver interface changes -------------------------------- - -Added new functions for hardware stencil buffer support: - WriteStencilSpan - ReadStencilSpan - WriteStencilPixels - ReadStencilPixels - - -Removed old depth buffer functions: - AllocDepthBuffer - DepthTestSpan - DepthTestPixels - ReadDepthSpanFloat - ReadDepthSpanInt - - -Added new depth buffer functions: - WriteDepthSpan - ReadDepthSpan - WriteDepthPixels - ReadDepthPixels - - These functions always read/write 32-bit GLuints. This will allow - drivers to have anywhere from 0 to 32-bit Z buffers without - recompiling for 16 vs 32 bits as was previously needed. - - -New texture image functions - The entire interface for texture image specification has been updated. - With the new functions, it's optional for Mesa to keep an internal copy - of all textures. Texture download should be a lot faster when the extra - copy isn't made. - -Misc changes - TexEnv now takes a target argument - Removed UseGlobalTexturePalette (use Enable function instead) - - -Also added - ReadPixels - CopyPixels - - -The SetBufffer function has been replaced by SetDrawBuffer and -SetReadBuffer functions. This lets core Mesa independently -specify which buffer is to be used for reading and which for -drawing. - -The Clear function's mask parameter has changed. Instead of -mask being the flags specified by the user to glClear, the -mask is now a bitmask of the DD_*_BIT flags in dd.h. Now -multiple color buffers can be specified for clearing (ala -glDrawBuffers). The driver's Clear function must also -check the glColorMask glIndexMask, and glStencilMask settings -and do the right thing. See the X/Mesa, OS/Mesa, or FX/Mesa -drivers for examples. - - -The depth buffer changes shouldn't be hard to make for existing -drivers. In fact, it should simply the code. Be careful with -the depthBits value passed to gl_create_context(). 1 is a bad -value! It should normally be 0, 16, 24, or 32. - - -gl_create_framebuffer() takes new arguments which explicitly tell -core Mesa which ancillary buffers (depth, stencil, accum, alpha) -should be implemented in software. Mesa hardware drivers should -carefully set these flags depending on which buffers are in the -graphics card. - - - -Internal constants ------------------- - -Point and line size range and granularity limits are now stored -in the gl_constants struct, which is the Const member of GLcontext. -The limits are initialized from values in config.h but may be -overridden by device drivers to reflect the limits of that driver's -hardware. - -Also added constants for NumAuxBuffers and SubPixelBits. - - - -OpenGL Conformance ------------------- - -Mesa now passes all the OpenGL 1.1 conformance tests, except for -antialiased lines. AA lines fail on some, but not all, the tests. -In order to fix the remaining failures, a new AA line algorithm will -be needed (which computes coverage values for end-point fragments). -This will be done for Mesa 3.5/3.6. - - - -OpenGL 1.2 GL_ARB_imaging subset --------------------------------- - -Mesa 3.3 implements all the features of GL_ARB_imaging except for -image convolution. This will (hopefully) be done for Mesa 3.5/3.6. - - - ----------------------------------------------------------------------- |