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authorKenneth Graunke <[email protected]>2012-11-21 20:17:15 -0800
committerKenneth Graunke <[email protected]>2012-11-27 12:36:33 -0800
commit6a529e2b484c6d17c6244efee8e7dae4de79e386 (patch)
tree2580568b9db47a67117d23d6b71926672075d01c /docs/RELNOTES-3.2.1
parentc8d8d5db72171fd382babbb0e95fab363a84cb49 (diff)
mesa/vbo: Support the ES 3.0 signed normalized scaling rules.
Traditionally, OpenGL has had two separate equations for converting from signed normalized fixed-point data to floating point data. One was used primarily for vertex data, while the other was primarily for texturing and framebuffer data. However, ES 3.0 and GL 4.2 change this, declaring there's only one equation to be used in all cases. Unfortunately, it's the other one. v2: Correctly convert 0b10 to -1.0, as pointed out by Chris Forbes. Reviewed-by: Chris Forbes <[email protected]>
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