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author | Brian Paul <[email protected]> | 2011-01-22 18:28:20 -0700 |
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committer | Brian Paul <[email protected]> | 2011-01-22 18:33:35 -0700 |
commit | 9d380f487a4f2628594821a4fed5fe587ce52031 (patch) | |
tree | 6128e468224eac1a19b2efec191332303b58261a /docs/README.WINDML | |
parent | 4c9ad084c1f54d83b4f27ce2b4cec23b6c7371c8 (diff) |
st/mesa: ensure that all pixel paths operation on linear RGB data, not sRGB
Before, we were converting between linear/sRGB in glReadPixels,
glDrawPixels, glAccum, etc if the renderbuffer was an sRGB texture.
Those all need to operate on pixel values as-is without conversion.
Also, when setting up render-to-texture, if the texture is sRGB the
pipe_surface view must be linear RGB. This will change when we
support GL_ARB_framebuffer_sRGB.
This fixes http://bugs.freedesktop.org/show_bug.cgi?id=33353
Diffstat (limited to 'docs/README.WINDML')
0 files changed, 0 insertions, 0 deletions