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authorKarl Schultz <[email protected]>2001-11-01 22:44:47 +0000
committerKarl Schultz <[email protected]>2001-11-01 22:44:47 +0000
commitacf0c0a1e1a5dd3e99e4ae41ae81a67d2b2864b7 (patch)
tree8e0a0447b0c21b0a023387dc95f319fcf971cf1c /docs/README.WIN32
parent52ef4cc59a4205c2b469d2158f1a72124e9bddf8 (diff)
Updates for improved DirectDraw support (Daniel Slater)
Diffstat (limited to 'docs/README.WIN32')
-rw-r--r--docs/README.WIN3212
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/README.WIN32 b/docs/README.WIN32
index 2d59d1fc967..017952e05b9 100644
--- a/docs/README.WIN32
+++ b/docs/README.WIN32
@@ -1,6 +1,6 @@
File: docs/README.WIN32
-Last updated: Oct 15, 2001 - Karl Schultz - [email protected]
+Last updated: Nov 1, 2001 - Karl Schultz - [email protected]
Quick Start
@@ -68,11 +68,11 @@ Details and Notes
paths for the rasterizers. See src/osmesa/osmesa.c for some good
examples.
-- There is DirectDraw support in the Windows driver, but I do not
- know if it compiles or works. If you have an application that
- does not draw much in a frame, but needs a higher framerate, then
- it may pay to turn on the DirectDraw code, since DD often performs
- the off-screen to on-screen blit faster than GDI.
+- There is DirectDraw support in the Windows driver, updated by
+ Daniel Slater. You'll need to uncomment the #define DDRAW line
+ in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries
+ in src/Makefile.win. On some systems, you will acheive significantly
+ higher framerates with DirectDraw.
- Some of the more specialized code like FX drivers, stereo, and
parallel support isn't compiled or tested. I left much of this