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authorKarl Schultz <[email protected]>2003-09-18 19:10:53 +0000
committerKarl Schultz <[email protected]>2003-09-18 19:10:53 +0000
commite4b40a7cf154eddc59f1b11821a7664b0b95e7cf (patch)
tree011ebd4e0cfef4edfff1277184a0f4fabc8ae0c3 /docs/README.WIN32
parent85be17868cf5c613b6c7c61a5d09c490be653d6e (diff)
Updated for new Windows build system.
Diffstat (limited to 'docs/README.WIN32')
-rw-r--r--docs/README.WIN3279
1 files changed, 33 insertions, 46 deletions
diff --git a/docs/README.WIN32 b/docs/README.WIN32
index d38caaefad1..fe9a67f6cdb 100644
--- a/docs/README.WIN32
+++ b/docs/README.WIN32
@@ -1,65 +1,52 @@
File: docs/README.WIN32
-Last updated: Nov 08, 2002 - Karl Schultz - [email protected]
+Last updated: Sep 18, 2003 - Karl Schultz - [email protected]
Quick Start
Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
-This is important because the current makefiles in MesaLib assume that
-the directories in MesaDemos are present.
+The libs and demos build separately, so if you do not care about the
+demos, you do not have to unzip that zip file. But if you do, it does
+need to be unzipped into the same directory as the lib zip file because
+the demos depend on the libs.
-If you have Microsoft Visual C++ 6.0 installed, simply go to the top directory
-of the Mesa distribution and type 'nmake -f Makefile.win NODEBUG=1' for
-an optimized build. Note that you may have to run ...VC98/BIN/VCVARS32.BAT
-to set up the appropriate compiler environment variables.
+The build system has been changed to use Microsoft Visual Studio project
+workspaces and projects. Makefiles are no longer shipped or supported, but
+can be generated from the projects using Visual Studio.
Details and Notes
-- Building Mesa as noted above should visit and build the following:
- src/mesa MesaGL.dll, MesaGL.lib, osmesa.dll, osmesa.lib
- src/glu MesaGLU.dll, MesaGLU.lib
- src/glut glut32.dll, glut32.lib
- progs/demos a handful of demo executables.
- progs/redbook examples from the OpenGL Programming Guide
- progs/samples more examples from SGI
+- To build the Mesa libraries, open the Mesa.dsw workspace file
+ in the top directory. You can build each project one-by-one,
+ or build the glut project to build everything except osmesa,
+ which needs to be built separately. The build process will
+ create a lib directory in the top directory and will put the
+ following files there:
+ OPENGL32.LIB, GLU32.LIB, GLUT32.LIB, OSMESA32.LIB
+ OPENGL32.DLL, GLU32.DLL, GLUT32.DLL, OSMESA32.DLL
- After building, you can copy the above DLL files to a place in your PATH
such as $SystemRoot/SYSTEM32. If you don't like putting things in a
system directory, place them in the same directory as the executable(s).
- For example, you can copy the DLL files to the demos directory if you
- just want to run the demos. The build process places the DLL and LIB files
- in the ./lib directory. The makefile creates this directory if it does
- not already exist.
-
-- The make targets 'clean' and 'clobber' will remove objects and libraries.
- But the files in ./lib are never cleaned.
-
-- The make target 'install' will take its best shot at copying DLL files,
- LIB files, and headers to the right places. I strongly suggest that
- you examine the makefiles to make sure that 'install' doesn't do anything
- that you can't live with.
-
-- The makefiles are designed to work with Microsoft's NMAKE, and do,
- unfortunately, have some Microsoft-specific things in them. If you
- would like to use gcc or some other build tools like the Cygnus tools,
- then you will have to hack the makefiles to make them work with your
- tools. I'm sorry about this; I wasn't motivated to make this any
- different, but if you end up modifying the makefiles for your tools,
- you can send me the changes and I can apply the changes to the
- source tree.
-
-- There are no Microsoft Visual Studio project files. However, these
- should be very easy to create. One can use the compiler and linker
- options found in the makefiles to make quick progress in creating
- projects.
+ Be careful about accidentially overwriting files of the same name in
+ the SYSTEM32 directory.
+
+- Build the demos by opening the appropriate *.dsw file in the
+ progs directory tree. For example, to build the demos, use
+ progs/demos/Windows/demos.dsw. The Windows directory contains
+ the workspace and all the projects for each demo program. Each
+ project places the executable in the same directory as its source
+ code, which is required for some demos.
+
+- The demo projects also copy the Mesa library DLL files from the lib
+ directory into the same directory as the demo executables, so that
+ the demos use the Mesa libs you just built.
- The DLL files are built so that the external entry points use the
stdcall calling convention.
- Static LIB files are not built. The LIB files that are built with
- the current makefiles are the linker import files associated with
- the DLL files. If static LIB's are desired, it should not be too
- difficult to modify the makefiles to generate them.
+ are the linker import files associated with the DLL files.
- The si-glu sources are used to build the GLU libs. This was done
mainly to get the better tessellator code.
@@ -77,9 +64,9 @@ Details and Notes
- There is DirectDraw support in the Windows driver, updated by
Daniel Slater. You'll need to uncomment the #define DDRAW line
- in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries
- in src/Makefile.win. On some systems, you will acheive significantly
- higher framerates with DirectDraw.
+ in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries.
+ On some systems, you will acheive significantly higher framerates
+ with DirectDraw.
- Some of the more specialized code like FX drivers, stereo, and
parallel support isn't compiled or tested. I left much of this