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author | Stéphane Marchesin <[email protected]> | 2011-06-06 20:40:16 -0700 |
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committer | Stéphane Marchesin <[email protected]> | 2011-06-06 20:40:16 -0700 |
commit | abb436526974bd090853c0927ece0839f9143393 (patch) | |
tree | 9c36cc853f266b22b761cd585a098594512d62ed /docs/README.VMS | |
parent | 2292025c49f2165b59f578c926d320913b08b1b5 (diff) |
i915g: Do generic remapping.
With complex shaders there are often "holes" in the fs inputs, and we only
have 8 tex coorsd to map those to. To fix this, we remap fs inputs to [0..8].
This lets us to run many more GLSL programs.
Diffstat (limited to 'docs/README.VMS')
0 files changed, 0 insertions, 0 deletions