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authorStéphane Marchesin <[email protected]>2011-06-06 20:40:16 -0700
committerStéphane Marchesin <[email protected]>2011-06-06 20:40:16 -0700
commitabb436526974bd090853c0927ece0839f9143393 (patch)
tree9c36cc853f266b22b761cd585a098594512d62ed /docs/README.VMS
parent2292025c49f2165b59f578c926d320913b08b1b5 (diff)
i915g: Do generic remapping.
With complex shaders there are often "holes" in the fs inputs, and we only have 8 tex coorsd to map those to. To fix this, we remap fs inputs to [0..8]. This lets us to run many more GLSL programs.
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