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authorMarek Vasut <[email protected]>2019-12-31 11:53:55 +0100
committerChristian Gmeiner <[email protected]>2019-12-31 14:55:04 +0000
commita812cb57e51a9c86a8184e24272a2bcd11920c21 (patch)
tree464850f81110d386f623a50fec64fc5329eec825 /docs/README.VCE
parent11e62a9734c631fa38f1e7b415f5b98f6a28589f (diff)
etnaviv: Report correct number of vertex buffers
The GCnano has only 4 vertex buffers instead of 16. This information can be extracted from the GPU status registers and is already stored in screen->specs.stream_count. Use PIPE_CAP_MAX_VERTEX_BUFFERS to report this information and permit u_vbuf to reorganize the shaders to fit. This fixes the following dEQP on GCnano: dEQP-GLES2.functional.shaders.conversions.vector_combine.float_float_float_float_to_vec4_vertex This fixes all the other dEQP-GLES2.functional.shaders.conversions.* which used to fail on GCnano. Signed-off-by: Marek Vasut <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3241> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3241>
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