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author | Ian Romanick <[email protected]> | 2013-08-09 15:02:49 -0700 |
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committer | Ian Romanick <[email protected]> | 2013-08-19 16:39:04 -0700 |
commit | 5ac247a73e78c6df7a3980c84e6207c3da601987 (patch) | |
tree | 4af590e6ca1de653ba5112f58857fb1d547994a7 /docs/README.UVD | |
parent | 0b5fb6d4176c8f9145ae5026089bec5096af50b0 (diff) |
glsl: Add default precision qualifiers for ES builtins
Once the compiler proplerly checks for default precision qualifiers,
these shaders will cease to compile.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "9.2" <[email protected]>
Diffstat (limited to 'docs/README.UVD')
0 files changed, 0 insertions, 0 deletions