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authorKenneth Graunke <[email protected]>2014-11-11 22:32:27 -0800
committerKenneth Graunke <[email protected]>2016-09-23 16:40:40 -0700
commit943b69cddd2ae90e0b0fcab2dff4a7eea81bb3cc (patch)
tree6e6085abed4ed4fdb0ceca66a4da8c007afa823e /docs/README.UVD
parentf7a5c714b304b85fde606a716d47581384cdcf75 (diff)
glsl: Delete linker stuff relating to built-in functions.
Now that we generate built-in functions inline, there's no need to link against the built-in shader, and no built-in prototypes to consider. This lets us delete a bunch of code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by; Ian Romanick <[email protected]>
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