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author | Kenneth Graunke <[email protected]> | 2014-11-11 22:32:27 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2016-09-23 16:40:40 -0700 |
commit | 943b69cddd2ae90e0b0fcab2dff4a7eea81bb3cc (patch) | |
tree | 6e6085abed4ed4fdb0ceca66a4da8c007afa823e /docs/README.UVD | |
parent | f7a5c714b304b85fde606a716d47581384cdcf75 (diff) |
glsl: Delete linker stuff relating to built-in functions.
Now that we generate built-in functions inline, there's no need to link
against the built-in shader, and no built-in prototypes to consider.
This lets us delete a bunch of code.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by; Ian Romanick <[email protected]>
Diffstat (limited to 'docs/README.UVD')
0 files changed, 0 insertions, 0 deletions