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author | Eric Anholt <[email protected]> | 2017-09-27 15:06:09 -0700 |
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committer | Eric Anholt <[email protected]> | 2017-10-10 11:42:05 -0700 |
commit | c25de31824a64873a9000ce10b90fcf493050a8a (patch) | |
tree | 3cefc401b43f7c0d1163643ab8dbc4b807170210 /docs/README.UVD | |
parent | e74a9e8def040d55d994c5233bca0ddcccda42d5 (diff) |
broadcom/vc5: Add proper support for base_vertex and base_instance.
I had base_vertex hacked into the shader state setup like in vc4, but it's
not correct for big offsets. Using the proper packet is easier and
hopefully means we can re-emit shader state setup less frequently.
Diffstat (limited to 'docs/README.UVD')
0 files changed, 0 insertions, 0 deletions