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authorTimothy Arceri <[email protected]>2016-10-27 19:15:19 +1100
committerTimothy Arceri <[email protected]>2016-11-17 12:52:24 +1100
commit67b9c263425b748a292606dee079c46d87c48c3b (patch)
tree9d8084e74cdbdbee5317f4cbf47c733506861574 /docs/README.UVD
parent5581f2a8f27cda7a9d239ab655829d9159af5544 (diff)
i965: get num_abos from shader_info rather than gl_linked_shader
This is a step towards freeing gl_linked_shader after linking. Reviewed-by: Emil Velikov <[email protected]>
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