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author | Chris Forbes <[email protected]> | 2014-02-22 18:09:31 +1300 |
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committer | Carl Worth <[email protected]> | 2014-03-11 11:49:51 -0700 |
commit | aba40445c25d01026ce29baabf2e4b24e176a55e (patch) | |
tree | 5e9525e982dce766f25b58b3eb967cb920a419c0 /docs/README.THREADS | |
parent | 6a81f2bc9b024c33fbcb15ea2215dd407dea8c9c (diff) |
i965: Validate (and resolve) all the bound textures.
BRW_MAX_TEX_UNIT is the static limit on the number of textures we
support per-stage, not in total.
Core's `Unit` array is sized by MAX_COMBINED_TEXTURE_IMAGE_UNITS, which
is significantly larger, and across the various shader stages, up to
ctx->Const.MaxCombinedTextureImageUnits elements of it may be actually
used.
Fixes invisible bad behavior in piglit's max-samplers test (although
this escalated to an assertion failure on HSW with texture_view, since
non-immutable textures only have _Format set by validation.)
Signed-off-by: Chris Forbes <[email protected]>
Cc: "9.2 10.0 10.1" <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
(cherry picked from commit befbda56a246f77797bdf13fc005353441db2879)
Diffstat (limited to 'docs/README.THREADS')
0 files changed, 0 insertions, 0 deletions