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authorXavier Chantry <[email protected]>2010-11-24 21:50:36 +0100
committerFrancisco Jerez <[email protected]>2010-11-25 17:04:29 +0100
commitc14a261eb96b52052233e7590aa2c28f6f21b8ea (patch)
tree7085ff44eec98915049d08af464f7f01483f84d3 /docs/README.QUAKE
parent049065cdfaf3f890381133c4a98743b22907797d (diff)
nvfx: reset nvfx->hw_zeta
If nvfx_framebuffer prepare and validate were called successively with fb->zsbuf not NULL and then NULL, nvfx->hw_zeta would contain garbage and this would cause failures in nvfx_framebuffer_relocate/OUT_RELOC(hw_zeta). This was triggered by piglit/texwrap 2D GL_DEPTH_COMPONENT24 and caused first a 'write to user buffer!!' error in libdrm and then worse things. Signed-off-by: Xavier Chantry <[email protected]> Signed-off-by: Francisco Jerez <[email protected]>
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