diff options
author | Xavier Chantry <[email protected]> | 2010-11-24 21:50:36 +0100 |
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committer | Francisco Jerez <[email protected]> | 2010-11-25 17:04:29 +0100 |
commit | c14a261eb96b52052233e7590aa2c28f6f21b8ea (patch) | |
tree | 7085ff44eec98915049d08af464f7f01483f84d3 /docs/README.QUAKE | |
parent | 049065cdfaf3f890381133c4a98743b22907797d (diff) |
nvfx: reset nvfx->hw_zeta
If nvfx_framebuffer prepare and validate were called successively with
fb->zsbuf not NULL and then NULL, nvfx->hw_zeta would contain garbage and
this would cause failures in nvfx_framebuffer_relocate/OUT_RELOC(hw_zeta).
This was triggered by piglit/texwrap 2D GL_DEPTH_COMPONENT24 and caused
first a 'write to user buffer!!' error in libdrm and then worse things.
Signed-off-by: Xavier Chantry <[email protected]>
Signed-off-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'docs/README.QUAKE')
0 files changed, 0 insertions, 0 deletions