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authorPaul Berry <[email protected]>2013-11-19 15:55:51 -0800
committerPaul Berry <[email protected]>2013-11-21 18:16:25 -0800
commit95140740ad1c6cd8a34002c307556f5c49a34589 (patch)
tree5a81dc207bad0e94c2b30ac06d20cc4e085ec599 /docs/README.QUAKE
parent085ad4821e450349ec1ba8c82d4bd0e7dcfef0af (diff)
mesa: Track number of layers in layered framebuffers.
In order to properly clear layered framebuffers, we need to know how many layers they have. The easiest way to do this is to record it in the gl_framebuffer struct when we check framebuffer completeness. This patch replaces the gl_framebuffer::Layered boolean with a gl_framebuffer::NumLayers integer, which is 0 if the framebuffer is not layered, and equal to the number of layers otherwise. v2: Remove gl_framebuffer::Layered and make gl_framebuffer::NumLayers always have a defined value. Fix factor of 6 error in the number of layers in a cube map array. Cc: "10.0" <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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