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author | Eric Anholt <[email protected]> | 2009-12-10 10:03:16 -0800 |
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committer | Eric Anholt <[email protected]> | 2009-12-10 10:05:31 -0800 |
commit | cb640c8d40c4ee34160a14d646c244f44a5013f6 (patch) | |
tree | b30aa0ce5695864bca02033084389b928f6771d1 /docs/README.MITS | |
parent | 51e945ec9c0b803f5e998f87449fb02a7c39ae65 (diff) |
mesa: Fix default (swrast) GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
The swrast pipeline shouldn't have any problem with all the frag and vert
textures being bound at the same time. Note that this may result in
DRI drivers that don't set this limit having an improbable return
(fragment + vertex < combined), but it seems like it shouldn't cause
problems for apps.
Diffstat (limited to 'docs/README.MITS')
0 files changed, 0 insertions, 0 deletions