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authorEric Anholt <[email protected]>2009-12-10 10:03:16 -0800
committerEric Anholt <[email protected]>2009-12-10 10:05:31 -0800
commitcb640c8d40c4ee34160a14d646c244f44a5013f6 (patch)
treeb30aa0ce5695864bca02033084389b928f6771d1 /docs/README.MITS
parent51e945ec9c0b803f5e998f87449fb02a7c39ae65 (diff)
mesa: Fix default (swrast) GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
The swrast pipeline shouldn't have any problem with all the frag and vert textures being bound at the same time. Note that this may result in DRI drivers that don't set this limit having an improbable return (fragment + vertex < combined), but it seems like it shouldn't cause problems for apps.
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