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authorBrian Paul <[email protected]>2014-01-16 18:32:47 -0800
committerBrian Paul <[email protected]>2014-01-21 10:53:51 -0800
commitb9f68d927ea5e114b6019c807ce65674d9fa1d1d (patch)
tree66516d8234dc8bbf843ddc500d047bbeed94964c /docs/README.MITS
parent384fd64ab1533df8256600733a1fc8413af3514a (diff)
svga: implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
Fixes several colorbuffer tests, including piglit "fbo-drawbuffers-none" for "gl_FragColor" and "glDrawPixels" cases. v2: rework patch to only avoid creating extra shader variants when TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS is not specified. Per Jose. Use a write_color0_to_n_cbufs key field to replicate color0 to N color buffers only when N > 0 and WRITES_ALL_CBUFS is set. Reviewed-by: José Fonseca <[email protected]>
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