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authorBrian Paul <[email protected]>2014-01-17 08:18:32 -0800
committerBrian Paul <[email protected]>2014-01-21 10:53:51 -0800
commit6d8cf5181a09913eb856cfd2914d09a1644c26be (patch)
tree4dd214c5f90136e7377eb48961aa60ef4c294742 /docs/README.MITS
parentb9f68d927ea5e114b6019c807ce65674d9fa1d1d (diff)
docs: remove some ancient README.* files
None of this info is relevant anymore. Reviewed-by: Ian Romanick <[email protected]>
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-
- Mesa 3.0 MITS Information
-
-
-This software is distributed under the terms of the GNU Library
-General Public License, see the LICENSE file for details.
-
-
-This document is a preliminary introduction to help you get
-started. For more detaile information consult the web page.
-
-http://10-dencies.zkm.de/~mesa/
-
-
-
-Version 0.1 (Yes it's very alpha code so be warned!)
-Contributors:
- Emil Briggs ([email protected])
- David Bucciarelli ([email protected])
- Andreas Schiffler ([email protected])
-
-
-
-1. Requirements:
- Mesa 3.0.
- An SMP capable machine running Linux 2.x
- libpthread installed on your machine.
-
-
-2. What does MITS stand for?
- MITS stands for Mesa Internal Threading System. By adding
- internal threading to Mesa it should be possible to improve
- performance of OpenGL applications on SMP machines.
-
-
-3. Do applications have to be recoded to take advantage of MITS?
- No. The threading is internal to Mesa and transparent to
- applications.
-
-
-4. Will all applications benefit from the current implementation of MITS?
- No. This implementation splits the processing of the vertex buffer
- over two threads. There is a certain amount of overhead involved
- with the thread synchronization and if there is not enough work
- to be done the extra overhead outweighs any speedup from using
- dual processors. You will not for example see any speedup when
- running Quake because it uses GL_POLYGON and there is only one
- polygon for each vertex buffer processed. Test results on a
- dual 200 Mhz. Pentium Pro system show that one needs around
- 100-200 vertices in the vertex buffer before any there is any
- appreciable benefit from the threading.
-
-
-5. Are there any parameters that I can tune to try to improve performance.
- Yes. You can try to vary the size of the vertex buffer which is
- define in VB_MAX located in the file src/vb.h from your top level
- Mesa distribution. The number needs to be a multiple of 12 and
- the optimum value will probably depend on the capabilities of
- your machine and the particular application you are running.
-
-
-6. Are there any ways I can modify the application to improve its
- performance with the MITS?
- Yes. Try to use as many vertices between each Begin/End pair
- as possbile. This will reduce the thread synchronization
- overhead.
-
-
-7. What sort of speedups can I expect?
- On some benchmarks performance gains of up to 30% have been
- observerd. Others may see no gain at all and in a few rare
- cases even some degradation.
-
-
-8. What still needs to be done?
- Lots of testing and benchmarking.
- A portable implementation that works within the Mesa thread API.
- Threading of additional areas of Mesa to improve performance
- even more.
-
-
-
-Installation:
-
- 1. This assumes that you already have a working Mesa 3.0 installation
- from source.
- 2. Place the tarball MITS.tar.gz in your top level Mesa directory.
- 3. Unzip it and untar it. It will replace the following files in
- your Mesa source tree so back them up if you want to save them.
-
-
- README.MITS
- Make-config
- Makefile
- mklib.glide
- src/vbxform.c
- src/vb.h
-
- 4. Rebuild Mesa using the command
-
- make linux-386-glide-mits
-