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author | Brian Paul <[email protected]> | 2014-01-17 08:18:32 -0800 |
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committer | Brian Paul <[email protected]> | 2014-01-21 10:53:51 -0800 |
commit | 6d8cf5181a09913eb856cfd2914d09a1644c26be (patch) | |
tree | 4dd214c5f90136e7377eb48961aa60ef4c294742 /docs/README.MITS | |
parent | b9f68d927ea5e114b6019c807ce65674d9fa1d1d (diff) |
docs: remove some ancient README.* files
None of this info is relevant anymore.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'docs/README.MITS')
-rw-r--r-- | docs/README.MITS | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/docs/README.MITS b/docs/README.MITS deleted file mode 100644 index a89176a62e6..00000000000 --- a/docs/README.MITS +++ /dev/null @@ -1,102 +0,0 @@ - - Mesa 3.0 MITS Information - - -This software is distributed under the terms of the GNU Library -General Public License, see the LICENSE file for details. - - -This document is a preliminary introduction to help you get -started. For more detaile information consult the web page. - -http://10-dencies.zkm.de/~mesa/ - - - -Version 0.1 (Yes it's very alpha code so be warned!) -Contributors: - Emil Briggs ([email protected]) - David Bucciarelli ([email protected]) - Andreas Schiffler ([email protected]) - - - -1. Requirements: - Mesa 3.0. - An SMP capable machine running Linux 2.x - libpthread installed on your machine. - - -2. What does MITS stand for? - MITS stands for Mesa Internal Threading System. By adding - internal threading to Mesa it should be possible to improve - performance of OpenGL applications on SMP machines. - - -3. Do applications have to be recoded to take advantage of MITS? - No. The threading is internal to Mesa and transparent to - applications. - - -4. Will all applications benefit from the current implementation of MITS? - No. This implementation splits the processing of the vertex buffer - over two threads. There is a certain amount of overhead involved - with the thread synchronization and if there is not enough work - to be done the extra overhead outweighs any speedup from using - dual processors. You will not for example see any speedup when - running Quake because it uses GL_POLYGON and there is only one - polygon for each vertex buffer processed. Test results on a - dual 200 Mhz. Pentium Pro system show that one needs around - 100-200 vertices in the vertex buffer before any there is any - appreciable benefit from the threading. - - -5. Are there any parameters that I can tune to try to improve performance. - Yes. You can try to vary the size of the vertex buffer which is - define in VB_MAX located in the file src/vb.h from your top level - Mesa distribution. The number needs to be a multiple of 12 and - the optimum value will probably depend on the capabilities of - your machine and the particular application you are running. - - -6. Are there any ways I can modify the application to improve its - performance with the MITS? - Yes. Try to use as many vertices between each Begin/End pair - as possbile. This will reduce the thread synchronization - overhead. - - -7. What sort of speedups can I expect? - On some benchmarks performance gains of up to 30% have been - observerd. Others may see no gain at all and in a few rare - cases even some degradation. - - -8. What still needs to be done? - Lots of testing and benchmarking. - A portable implementation that works within the Mesa thread API. - Threading of additional areas of Mesa to improve performance - even more. - - - -Installation: - - 1. This assumes that you already have a working Mesa 3.0 installation - from source. - 2. Place the tarball MITS.tar.gz in your top level Mesa directory. - 3. Unzip it and untar it. It will replace the following files in - your Mesa source tree so back them up if you want to save them. - - - README.MITS - Make-config - Makefile - mklib.glide - src/vbxform.c - src/vb.h - - 4. Rebuild Mesa using the command - - make linux-386-glide-mits - |