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authorDaniel Borca <[email protected]>2004-04-07 06:37:50 +0000
committerDaniel Borca <[email protected]>2004-04-07 06:37:50 +0000
commitd3746ca27ece1052c23b4fc1b7d78e5b79868e07 (patch)
tree5b87ca3535f34ae88cafe8594d81ff931e53c217 /docs/README.DJ
parent40322e1dfa3366a779ba3f4a6ec4418ab9227715 (diff)
revived linux-glide build process
some small Makefile changes for MinGW & DJGPP
Diffstat (limited to 'docs/README.DJ')
-rw-r--r--docs/README.DJ12
1 files changed, 2 insertions, 10 deletions
diff --git a/docs/README.DJ b/docs/README.DJ
index 63d3711e0e1..12ffc116640 100644
--- a/docs/README.DJ
+++ b/docs/README.DJ
@@ -42,15 +42,7 @@ Available options:
As a consequence, you'll need the DJGPP Glide3
library to build any application.
default = no
- HAVE_X86=1 optimize for i386.
- default = no
- HAVE_MMX=1 allow MMX specializations, provided your assembler
- supports MMX instruction set. However, the true CPU
- capabilities are checked at run-time to avoid lockups.
- default = no
- HAVE_SSE=1 (see HAVE_MMX)
- default = no
- HAVE_3DNOW=1 (see HAVE_MMX)
+ X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
default = no
Targets:
@@ -100,7 +92,7 @@ FAQ:
2. Using Mesa for DJGPP
Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
- A) Is that a question? If you have a 3dfx Voodoo^2 or higher card, you're
+ A) Is that a question? If you have a 3dfx Voodoo or higher card, you're
lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
If you haven't, sorry; everything is done in software. Suggestions?