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author | Brian Paul <[email protected]> | 2008-03-25 11:22:57 -0600 |
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committer | Brian Paul <[email protected]> | 2008-03-25 11:47:35 -0600 |
commit | bedb93e989340a2d65ed2fb28af7410983cb484d (patch) | |
tree | b46daa31bcb74b166f1596d66bbeeca23183f1fa /docs/README.D3D | |
parent | 331a56136e96717704788b633c1b2e474b88d8ba (diff) |
mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_X
This makes things easier on the back-end when generating GPU code.
Diffstat (limited to 'docs/README.D3D')
0 files changed, 0 insertions, 0 deletions