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author | Brian <[email protected]> | 2008-02-04 16:06:51 -0700 |
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committer | Brian <[email protected]> | 2008-02-04 16:06:51 -0700 |
commit | efa8e03a6f3f7c27b019d20cca93bf7e624d7035 (patch) | |
tree | be47d67fcbaebdfd357d22cb92c3b27d99d7e6d6 /docs/README.D3D | |
parent | 5068b573c417bdb317e1938585bebfe931bda049 (diff) |
Cell: texture sampler functions always return vector float now
Texture colors look the same now, regardless of X display/pixel format
Diffstat (limited to 'docs/README.D3D')
0 files changed, 0 insertions, 0 deletions