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authorChris Forbes <[email protected]>2013-03-03 21:46:12 +1300
committerChris Forbes <[email protected]>2013-03-24 16:38:18 +1300
commit2405da174ed52cd1b164a6f16cb32964879348a3 (patch)
tree0dff631510216f1e2f001e1819ecbe9ecef95729 /docs/README.CYGWIN
parent90b5a2425a5f362ef51ae7bb4d296fc682b92f46 (diff)
mesa: use _mesa_check_sample_count() for multisample textures
Extends _mesa_check_sample_count() to properly support the TEXTURE_2D_MULTISAMPLE and TEXTURE_2D_MULTISAMPLE_ARRAY targets, which have subtly different limits than renderbuffers. This resolves the remaining TODO in the implementation of TexImage*DMultisample. V2: - Don't introduce spurious block. - Do this in multisample.c instead. - Fix typo in error message. - Inline spec quotes Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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