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authorBrian Paul <[email protected]>2004-08-14 15:23:51 +0000
committerBrian Paul <[email protected]>2004-08-14 15:23:51 +0000
commit4d69189ac022202221025298217fabcf656477ae (patch)
treee60b05447f7824ddce9ade2a725143ee14a4e526 /docs/README.BEOS
parent946765a95f32f362794c2f89264d2e8c5295bc65 (diff)
minor update to intro, and some word wrapping
Diffstat (limited to 'docs/README.BEOS')
-rw-r--r--docs/README.BEOS25
1 files changed, 14 insertions, 11 deletions
diff --git a/docs/README.BEOS b/docs/README.BEOS
index 278bdaca126..8c9434db49d 100644
--- a/docs/README.BEOS
+++ b/docs/README.BEOS
@@ -5,11 +5,11 @@
* Introduction
-Brian Paul added in Mesa 3.1 a driver for BeOS R4.5 operating system.
-This driver implements a clone of the BGLView class. This class, derived from BView, allows
-OpenGL rendering into any BeOS window.
-His driver was updated in Mesa 4.1 by Philippe Houdoin,
-who's maintaining this driver since.
+Brian Paul added in Mesa 3.1 a driver for BeOS R4.5 operating system.
+This driver implements a clone of the BGLView class. This class,
+derived from BView, allows OpenGL rendering into any BeOS window. His
+driver was updated in Mesa 4.1 and again in version 6.1 by Philippe
+Houdoin, who's maintaining this driver since.
Any application which uses the BGLView should be able to use Mesa
instead of Be's OpenGL without changing any code.
@@ -45,7 +45,8 @@ the Mesa based then.
By default, it build a non-debug version library.
The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target.
-For PowerPC BeOS flavor, sorry, Mesa don't have ppc (Altivec) optimizations yet.
+For PowerPC BeOS flavor, sorry, Mesa don't have ppc (Altivec) optimizations
+yet.
To build a DEBUG version, type instead this :
@@ -91,8 +92,10 @@ cause a fatal error when running with Be's OpenGL.
- BDirectWindow single buffering support is not implemented yet.
- Color index mode is not implemented yet.
- Reading pixels from the front buffer not implemented yet.
-- There is also a BGLScreen class in BeOS for full-screen OpenGL rendering. This should also be implemented for Mesa.
-- Multiple renderers add-ons support, first step toward hardware acceleration support.
+- There is also a BGLScreen class in BeOS for full-screen OpenGL rendering.
+ This should also be implemented for Mesa.
+- Multiple renderers add-ons support, first step toward hardware acceleration
+ support.
* Other contributors to this BeOS port
@@ -113,9 +116,9 @@ Mesa 3.0 supported the 3Dfx/Glide library on Beos. Download Mesa 3.0
if interested. Ideally, the 3Dfx/Glide support should be updated to
work with the new Mesa 3.1 BGLView implementation.
-The Glide library hasn't been updated for BeOS R4 and newer, to my knowledge, as
-of February, 1999.
+The Glide library hasn't been updated for BeOS R4 and newer, to my knowledge,
+as of February, 1999.
----------------------------------------------------------------------
-$Id: README.BEOS,v 1.9 2004/08/14 10:06:21 phoudoin Exp $
+$Id: README.BEOS,v 1.10 2004/08/14 15:23:51 brianp Exp $