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authorBrian <[email protected]>2008-03-20 14:50:17 -0600
committerBrian <[email protected]>2008-03-20 15:04:08 -0600
commitf6cd3778c54c0329c3f497a7368a158087d653d3 (patch)
tree3bbbcc758206571c4f5dab149dfaee4eca87c995 /docs/README.AMIWIN
parent3ece9ace540447c4f0d340a6f9f27980b54f83fb (diff)
gallium: glBitmap code now separe from glDraw/CopyPixels code
Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code.
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