diff options
author | Paul Berry <[email protected]> | 2013-04-09 14:31:28 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-04-11 09:25:25 -0700 |
commit | 4d773603d33f5628a7e7f407371187a650c3e6e5 (patch) | |
tree | 5e71c0cc2dad16bb349426ff66e405cd58a4904e /docs/OLD/MESA_packed_depth_stencil.spec | |
parent | 5743bea0ba1eda07be831d95c5b7729f9ba98a92 (diff) |
i965/vs: Rename vec4_generator::prog to shader_prog.
The next patch is going to change the type of vec4_generator::vp from
struct gl_vertex_program * to struct gl_program *, and rename it. The
sensible name to change it to is vec4_generator::prog. However, prog
is already used. Since the existing vec4_generator::prog is of type
struct gl_shader_program, it makes sense to rename it to shader_prog.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'docs/OLD/MESA_packed_depth_stencil.spec')
0 files changed, 0 insertions, 0 deletions